Diagnostics For All

Diagnostics For All (DFA) is a non-profit enterprise in Cambridge, MA saving lives through the creation of low-cost, easy-to-use, point-of-care diagnostic devices designed specifically for the 60% of the developing world that lives beyond the reach of urban hospitals and medical infrastructure.

DFA has invented a new rapid diagnostic device that could be used to diagnose Ebola, early infant HIV, or Hepatitis C from a drop of blood in less than 1 hour. Currently, diagnosis of these diseases in Sub-Saharan Africa requires transporting a blood sample to a central laboratory that can run expensive, complicated, and resource-intensive diagnostic instruments. The process of transporting, analyzing and reporting of results can take days to months.  Often, by the time patients receive their results, it’s too late to effectively treat their illness; many may never receive their results at all. People that don’t know their health status are also less likely to take precautions not to infect others, making the spread of disease more likely. DFA's all-in-one, disposable, nucleic acid amplification technology requires no additional equipment, or resources such as electricity or running water, and is designed for use by people with minimal training, making it ideal for use in remote clinics and community settings in Sub-Saharan Africa.

 


DFA recently partnered with Bold Machines to rapidly package our working prototype to show investors and the world that it is possible to make a 1 hour test that fits in the palm of your hand and needs no additional equipment or resources to function. Bold Machines and their 3D printing technologies took us from an idea to a reality in only days. With their new prototype, DFA has attracted the attention of multiple investors and influencers in the global health world. The resulting models are the star of the newest episode of SolidWorks Born to Design series profiling innovative designers.

Milestone Studio Oncolight prototype for Vista Dental

In the US 40,000 people are diagnosed with oral cancer each year (worldwide: 640.000). The survival rate after 5 years for people newly diagnosed with oral cancer is about 65%. A 50% increase in the number of new diagnoses worldwide annually of oral cancer is predicted during the next 20 years. Early detection transforms the 5 year survival rate to more than 90%. Vista Dental's OncoLight Oral Lesion Screening Kit will improve early detection of oral abnormalities by reducing false positives and improving lesion visibility (sensitivity and specificity). It also will be non-staining, non-toxic, palatable, and affordable.

Vista Dental’s OncoLight Oral Lesion Screening Kit includes an illumination device intended to locate cancer in the oral cavity in conjunction with a fluorescent dye and safety glasses. Following identification of oral mucosal abnormalities (lesions) by conventional manual and visual dental examination, the OncoLight is used to quickly monitor and evaluate these lesions in patient populations at increased risk for oral cancer. The light, which may be inserted into the oral cavity, will be used to locate dysplastic and cancerous oral mucosal tissues of the lips, gingiva, tongue, cheeks, palate, uvula, and tonsils. General dentists, hygienists, periodontists, and oral surgeons in the USA and EU (followed by practitioners in other markets) will use the OncoLight Oral Lesion Screening Kit to:

1. Enhance the identification and visualization of oral mucosal abnormalities that may not be apparent, and

2. Help identify diseased tissue around a clinically apparent lesion to aid the medical professional in determining if such abnormalities, such as oral cancer, may be at an appropriate margin for surgical excision.

About the project

Milestone-Studio managed the project's design development - from initial sketches to working alpha and beta prototypes.

The product has been tested on focus groups with a great success and is on its final approval before it release to the market.

Bold machines helped print the accurate pre-molding prototype parts of the product for ergonomic, functional and styling purposes.  They also provided a fast turn around on model post processing/finishing and feedback on areas for improvement.

The high resolution 3D printing enabled testing of the device and its different materials. We were using the Connex3/Objet 500, with the ability to mimic the behavior of a silicon non slippery base, a translucent connecting ring - to emit indicating light and a 2 piece charging body ready for assembly. The results were as close as possible to reality and we actually used the Alpha prototype charger electronics with the printed objects.

About Milestone-Studio

Founded by Oded Shorer in 2009 and currently based in both Brooklyn, NY and Tel Aviv, Israel, Milestone-Studio functions as a multidisciplinary design services studio, with a strong focus on product and concept development, industrial design and technological/innovative projects.

Services include:  Product development and industrial design, from concept to product (concept development, R&D, sketching, planning, imaging, CAD, prototype production).  Their philosophy is to keep an open dialogue with the customer throughout the decision-making process to ensure success.

 

Milestone-Studio - Design services

324 Dean Street. Brooklyn, NY   11217 

email: info@milestone-studio.com

phone: +1 347 981 3304

Skype: Milestone-studio

Al-Hamad Design

Al-Hamad Design & Bold Machines

By Guest Contributor Ben Millstein

Kuwaiti-born, California-raised, and Brooklyn-based artist and furniture designer Nanu Al-Hamad is a jack of all trades. From Al-Hamad Design, his Brooklyn-based studio which produces furniture and 3D printed accessories to the eight-person Arab Gulf art collective GCC of which he is a member, Al-Hamad never stops his all-out assault on the design world. 

In order to investigate the material possibilities his most recent piece, the Structured PocketSquare, Al-Hamad  collaborated with Bold Machines, using a Solidscape wax 3D printer to create a mold, then getting that mold cast in sterling silver (as pictured below). We talked with the artist about his early years, his design philosophy, and how 3D printing has expanded his horizons. 

How’d you get your start?

After graduating with a degree in Architectural Acoustics, I worked at the architecture firm Atelier Aziz Alqatami in Kuwait.  During this time, I exhibited a sculptural piece to a groupartists show at Sultan Gallery, which caught the eye of a Kuwaiti collector. He commissioned me to produce an office design, spawning a new outlet for me as an artist and designer.  This led to more commissions and the beginnings of Al-Hamad Design. 

Tell us a little about this piece. 

The 'HANKY: Structured Pocket Square and Comb' was inspired by playing with ever-changing materials, recreating textures like fabric that were originally in some sort of constant movement as a 3D-printed object, as if solidifying fluidity itself.

The faux-perfection of the pocket square’s folds leaves an impression of perfectionism and patience, though in reality the fold is an illusion created by the 3D model. The comb element gives the pocket square a functional purpose beyond the aesthetic.  

 How did the material possibilities opened up by the Solidscape change the nature of the object?

Casting the pocket square really gave the piece more substance and much more weight, literally and figuratively.  I am always impressed by the notion of replication and the ability to do so.  

Seeing this come alive in a completely different material and process was very beautiful. The ideal users of my products are those who wear them well.  Whether it be the Metropolis chair or the plastic pocket square, appreciation is always appreciated. 

Has 3D printing changed the way you think about design?

The 3D printing process has changed the way I think about production, as well as the way I think about designing an object.  The difference in approach I've taken to create forms that would be impossible without this technology, as well as utilizing its convenience of production, is truly striking.  

You can create small objects without the need of a large quantity, which removes overhead and the worry of balancing stock. With my new 3D-printed collection 'THINGS', of which the Structured Pocket Square is just a part, the brand can reach out to a larger clientele.  Al-Hamad Design can now fit in your pocket.  

Another element that’s very important to 'THINGS' is that most of the designs come in different materials, like plastic or metal, opening up the same product to a range of consumers with different price constraints.  It makes purchasing the objects similar to buying a plane ticket: you can fly economy or first class.

Al-Hamad Design can be found here.

Epic Day of Movie Props

Today all we are doing is showcasing the talents of Steve and Nate. 

Steve Gonzales is an amazing print specialist. He spent years managing the Botfarm and is a top notch bot mechanic.  He's also has a fondness for making replica props from movies. Check out his replica guns inspired by Thorn Link, Judge Dread and Star Trek.

Star Trek Phaser

Thorn Link Gun

Judge Dredd 

Nate Worth is a talented product engineer who has the superpower to use Magics Software to make any model printable.  He has taken a T Rex model and modified it to print on the z18 andlook like it just came out of an archaeologist's dig.  Working with a PLA model base, Nate used spot putty, and layers of acrylic paint/wash to give this print a 10 million year aging.

 

From MakerBot To Bronze: Interview with Emil Alzamora

Emil Alzamora is an artist who regularly works with Bronze. He's also an early adopter of MakerBot technology. When MakerBot announced the MakerBot Replicator Z18 with it's epic build volume, Emil worked with Robert from our team to create a large model that would show off The MakerBot Replicator's 18 inches build envelope. It's a chubby man who stands tall and it ended up being one of the test objects that ran over and over again as the settings started to get dialed in on the 3D printer. 

One of the cool things about this model is that it was modeled, then scanned, then manipulated digitally, then printed, then a mold was made and hot bronze metal poured into the cast to make a perfect bronze model.

Emil works with Polich Tallix  Fine Art Foundry, world renown for it's capabilities as an art foundry.

http://www.emilalzamora.com/

 

Emil agreed to answer some questions about his work and process:

Can you describe your journey as an artist? What inspired you to get your start and what has the journey been like?

I grew up half the time in southwest Florida and half the time in Mallorca, Spain where my grandmother, mother and aunt were working artists. I also had family in NYC that were being shown in galleries and immersed in the  New York art scene.  I've been drawing since the age of two and never really stopped. It always seemed natural to head in that direction although I didn't know which way specifically  I would end up going. Initially, I thought I might get into comic books, then it was architecture, then medical illustration.  I wanted something that had more structure to it as my family lacked that sort of thing. But with a series of very inspiring art and art history teachers and an amazing guidance counselor at Florida State University I entered the Bachelor of Fine Arts program with an emphasis on sculpture. After graduating in 1998, I thought I was finished with the arts (art school can do that too) and would take up sailing the world (my stepfather was a sailor and we spent a good amount of time on sail boats). I went to Spain and ended up meeting someone there who told me about a world class sculpture foundry just north of NYC. It seemed to make more sense than floating around indefinitely. I worked at Polich Tallix art foundry for two and a half years greatly expanding my knowledge of materials, the contemporary art world and my portfolio. I left in 2001 and started showing regionally in the Hudson Valley and shortly thereafter in Manhattan. Since then I have shown my work worldwide and have made a living exclusively from making art. 

Can you walk us through the process you went through to create this model and then have it become Bronzed?   What is the background story of this character?

"Mr. Chubbs" as we are now referring to him, (it seems from the beginning he has inspired his own titles which really works- I'll explain later) was sculpted in 2012 out of plaster at about 14 inches tall.  I wanted him to be a "blank canvas" of sorts to explore some of the possibilities made available through digital technology. I had him super high res scanned and started to experiment with manipulating his form in various ways. I flattened him to 2.5 inches, I blew him up to six feet then flattened him to 18 inches. I squeezed him laterally in progression until he disappeared. This started to get expensive so I began to look into the home 3D printers. Makerbot seemed the way to go so I dove in and bought a Replicator 2 and went print crazy. Needless to say, the large format of the z18 began to look very interesting. Polich Tallix were among the first to get the larger printer. Since I have half a dozen works going through the foundry at any given time, I am there regularly. We started talking about printing and direct casting the PLA models much in the se way the lost wax technique allows for. The big difference is, printing the forms cuts down on much of the time and energy it takes to make a mold, cast a wax version and do the wax rework. We decided to make a full size 18 inch version of Mr. Chubbs and attempted to do a direct (no mold) lost PLA casting of him. It worked beautifully. 

What was the impact of using a MakerBot Replicator Z18?

Using the Z18 allowed for larger scale models to be printed up without having to worry about assembling smaller parts and reworking seems. To make a similar casting without it would have required at least five sections and a ton of rework. For a casting of this size, not using the larger printer would have been enough to reconsider the traditional mold making and lost wax process as being a more efficient option. 

What advice do you have for people who are interested in transforming their digital designs into metal sculpture. What special considerations are there for designing in bronze?

The beauty of this process is that there aren't very many limitations as far as what you can cast. Understanding digital files and the software it takes to prep a model is a bit of a challenge, but for example, Polich Tallix has a great staff that is capable of walking even a beginner through this process and essentially doing it for you. They are able to scan real world objects and original works of art to create the digital file too. They are problem solvers extraordinaire and they are solving some of the most outrageous problems people are concocting these days. So you need not have much or any computer background to get into this very exciting and relatively unexplored territory of digital art and design making. Digitizing the real world and materializing the imagination is essentially one step closer to breaking down the traditional boundaries that have kept these two realms from becoming one. I see this as the very beginning of a paradigm shift in how humans relate to the natural world. 

Squid Attack on Submarine

Squid Attack on Submarine

Squid and Submarine Battle

Designed by Bin Li - this fantastic work depicts a battle between a giant squid and a futuristic submarine in the great depths of the ocean.   This print is a very good example of what a talented designer can accomplish by understanding the constraints of the material (PLA) and the printer.  

Single print on a MakerBot Replicator Z18.  

These files are available on Thingiverse:  

Mechanical Prosthetic Concept Model

Mechanical Prosthetic Concept Model

This Mechanical Prosthetic Concept was developed by Jose Alves da Silva for use as a development platform.   At the request of  Field Ready   http://www.fieldready.org   a global non profit organization.

The goal was to have a fully 3D printed prosthetic that did not require any screws, nuts/bolts or tools to assemble (as those items could be impossible to source in remote areas).  Then make the files accessible for development and modification by others.

The files are available on Thingiverse:  

Emerging Objects Geodesic Dome

Epic June begins here at Bold Machines with this epic project! Make sure to stay tuned on Twitter and Facebook to see an epic project every week day of June!

The Emerging Objects Geodesic Dome, with almost 2000 individual pieces, is the largest cohesive structure we've ever seen made out of 3D printed parts. Being inside of it, there is a small echo and the lack of any corners in the space evokes an otherworldly feeling. This is not a normal room.

Bold Machines has been working with Emerging Objects to create the Emerging Objects Geodesic Dome since May 2013. Collaborative discussions  about materials and printing strategies have been happening between Emerging Objects and with Robert Steiner, General Manager at Bold Machines for a long time. The result is this EPIC project. 

Hundreds of hours of printing resulted in a garage full of boxes full of different parts. Assembled modularly into hexagons and stars and then held together with pop rivets, there were weeks of labor in assembly. First we assembled the star and hexagon components and then we assembled those stars and hexagons into the final project. 

Bold Machines is proud to be associated with this project and congratulate Emerging Objects on their groundbreaking innovative project.  

Emerging Objects is an independent, creatively driven, 3D Printing MAKE-tank specializing in innovations in 3D printing architecture and building components. 

Ronald Rael, CEO and Co-Founder
Associate Professor of Architecture, University of California Berkeley

Virginia San Fratello, Chief Creative Officer and Co-Founder
Assistant Professor of Design, San José State University

Stephan Adams, President

Inquiries and PR requests as well as design and file questions should be directed to Emerging Objects. 

 

 

www.emergingobjects.com

Epic June Begins at Bold Machines - A Project A Day!

Image credit: Robin Weinstein, SUNY New Paltz Photographer

Image credit: Robin Weinstein, SUNY New Paltz Photographer

We've been busy here at Bold Machines - The Innovation Workshop at Stratasys. We're going to show a new project every weekday of June. Get ready to see some epic projects this month starting today at 10am!

Our primary mission is to showcase the whole Stratasys lineup of 3D printers. We do that by working with innovators to make their products come to life. We accelerate startups through the prototyping stage of product development. We work with artists to creating projects that inspire and push the edges of the technology.

Starting today, we will be posting a project every weekday of June. These projects will be a mix of things we've developed ourselves, things we've helped innovation partners develop, and projects from our archives that haven't seen the light of day... until this month! 

Check back daily at 10am and follow us on Twitter and Facebook!

Ashley Zelinskie, BRILLO

Bold Machines is proud to partner with Ashley on this project.
 

FROM THE ARTIST:

Just as Andy Warhol questioned the culture of consumerism in the 60s, I am questioning it today.  With 3d printing creating the potential for objects to go the way of the pirated music, we as a culture must reevaluate our position as makers/consumers. The music industry has proven the digital age cannot be broken so we, as object makers, must find a new way to market goods to consumers. Just as Warhol drew attention to the bombardment of advertising in the 60s we find ourselves now in another commercial revolution. What will happen when you can pirate objects? Or better yet when Open Source objects are the norm? 

This installation is a commentary on 3d printing.  From one, comes many.

SuperMod by Simplus Design

SuperMod was designed and produced by Simplus Design during a residency at Bold Machines-The Innovation Workshop at Stratasys. Each module was fabricated on MakerBot Replicator Z18 3D Printers and they range in size from 14 to 22 inches.

Simplus Design founders, Sebastian Misiurek and Arianna Lebed designed the 3D printed modular wall system which creates a versatile aggregation of storage that is equal parts function and beauty. The wall fluctuates between different sized modules to accommodate various types of storage needs, making it an ideal place for your favorite books, plants, spirits and more. The wall makes an excellent partition, that can divide space or stand on it’s own to enhance it. Individual modules can be detached and swapped out to create more or less porosity and achieve different levels of visibility through the piece. A variation of shadows and reflected light are generated by the faceted pattern on the exterior of the modules, which is then continued more subtly onto the interior surfaces, adding a tactile texture and continuous detail. 3D Printed materials of opaque white and translucent red plastic allow for light to come through certain modules and produce glowing effects that enhance their surrounding space.

Simplus Design is a studio based in Brooklyn, New York founded by Sebastian Misiurek and Arianna Lebed that focuses on digital design and 3D Printed furniture and housewares. They primarily explore designs through parametric modeling, which lends itself well to this type of technology, and allows them to push the boundaries of their tools while achieving greater levels of complexity within their work.

Design/Assembly: Sebastian Misiurek and Arianna Lebed (https://simplusdesign.com)

Fabrication: Bold Machines (http://www.boldmachines.com)

Photography: Alan Tansey (http://www.alantansey.com)

Images © Alan Tansey

Margo

Margo is a smart young detective. Her parents have gone missing on a space exploration mission. She receives a cryptic message and a key that leads her to discover her parent’s secret laboratory under the Brooklyn Bridge. It's a cutting edge laboratory full of contraptions, robots, and a jet pack for her dog. She's going to need all the advanced tech she can get because she's also just uncovered a sinister plot schemed up by a local business mogul, Mr. Walthersnap, who turns out to be a bad guy.

This idea was to make characters for a movie. We developed characters, got models made, and now we have done the whole movie-making backwards by starting with the merchandising. It's all 3D printable movie merchandising, of course. 

Margo is a downloadable character that you can make on your 3D printer.  We hired Jose Alves da Silva as the 3D character artist and illustrator for the project and he's taken our rough sketches and character descriptions to create amazing 3D models that will make you say "wow." The models are detailed enough for a large format 3D printer like the Stratasys Fortus 900 or the MakerBot Replicator Z18 and yet they can also be printed on the small scale 3D printers like the Solidscape MAX2, high precision 3D Printer or MakerBot Replicator Mini.

We invite you to visit Margo's Thingiverse page and download the files to make the models from the series. Please give us your feedback and show us what Margo looks like when she's been 3D printed on your own 3D printer. Please click the "I Made One" button on Margo's Thingiverse page and uploading a photo. Bonus points for photographing the model outside.